Lab: Refine Model, PBR, and Render
Course 3 · Module 2 Type: Hands-on (detail modeling · materials · lighting · render) Suggested time: ~3.5–4 hours
Read first: Lesson · Look-dev sheet · ← TOC · ← M01 · M03 →
Keep these tabs open
Section titled “Keep these tabs open”| Document | Why |
|---|---|
| Boolean Modifier | cutouts |
| Solidify | wall thickness |
| Bevel | soft edges |
| Principled BSDF | PBR |
| EEVEE / Cycles | render |
Lab Goals
Section titled “Lab Goals”- Develop the file from M01 to have at least 2 openings
- Split the lid and the base into separate objects
- Add at least 2 PBR materials
- Render at least 1 presentation image (2 recommended: beauty + technical)
- Fill in material-lighting-sheet.md
Prerequisites
Section titled “Prerequisites”- Have
m01_block_enclosure.blend(or equivalent) from M01 - Units are still Metric + mm per the team’s convention
- The PCB placeholder is still in the scene
Copy the file to m02_enclosure_detail.blend before editing — keep the original M01 file intact.
Lab A — Lock scale, then thicken (required)
Section titled “Lab A — Lock scale, then thicken (required)”- Open the file · check that
PCB_placeholder’s Dimensions still match the M01 checklist Ctrl+A→ Scale on the enclosure- Thicken the wall to about 2 mm (Solidify, or the hollowing-out approach from Lesson §2.2)
- Wireframe: confirm the PCB is still inside and does not collide with the wall
Pass when: the wall thickness is clearly visible, and the PCB’s scale has not changed unintentionally
Lab B — Cut at least two openings (required)
Section titled “Lab B — Cut at least two openings (required)”- Create a cutter for opening 1 (for example, USB)
- Boolean Difference on the enclosure
- Make opening 2 (sensor / LED / button)
- Check the opening size allows margin for the connector, per the M01 guidance
- Apply the Boolean once satisfied · give the object a meaningful name
Pass when: ≥ 2 openings are visible from outside the camera view
Lab C — Bevel and split lid / base (required)
Section titled “Lab C — Bevel and split lid / base (required)”- Round the outer edges the hand touches (Bevel ≈ 0.5–1.5 mm)
- Split into
Enclosure_baseandEnclosure_lid - Position the lid’s Origin at the hinge edge or the centre of the back edge (preparing for rotation in M03)
Pass when: the Outliner shows at least 2 objects for the box, and the lid can be moved separately from the base
Lab D — Two PBR materials (required)
Section titled “Lab D — Two PBR materials (required)”- Create
Plastic_matte_bodyusing the lesson’s starting values (or equivalent) - Create a second material (rubber / metal / buttons)
- Assign it to the relevant part
- Record the Base Color / Roughness / Metallic values in the look-dev sheet
Pass when: Materials ≥ 2, and the surface difference is visible in Material Preview or the Rendered viewport
Lab E — Lights, camera, render (required)
Section titled “Lab E — Lights, camera, render (required)”- Choose EEVEE (or Cycles if your machine can handle it)
- Set up three-point lighting, or a World + one Area light
- Frame a three-quarter camera angle that shows the ports
- Render ≥ 1 image at a resolution of at least 1280×720 (1920×1080 recommended)
- Save the PNG, for example
m02_beauty.png - (Recommended) render a technical angle,
m02_ports.png
Pass when: there are image files in the project folder, and the sheet is filled in completely
Lab F — Optional
Section titled “Lab F — Optional”- A subtle Emission on the LED
- Compare the surfacing with the models in ternion-3d-assets-free
- Render one comparison pair with Cycles versus EEVEE
Deliverables checklist
Section titled “Deliverables checklist”-
m02_enclosure_detail.blend - Openings ≥ 2 · lid/base split
- Materials ≥ 2
- PNG renders ≥ 1
- material-lighting-sheet.md filled in completely
Troubleshooting
Section titled “Troubleshooting”| Symptom | What to try |
|---|---|
| The Boolean hole is wrong / doesn’t cut | Apply Scale · try the Exact solver · check the cutter really overlaps the wall |
| The bevel is uneven | Apply Scale · reduce the bevel width |
| The PCB no longer fits after Solidify | The wall grew too far inward — enlarge the box, or offset the wall outward |
| The material looks entirely black | Add more light / turn on Material Preview · check Metallic isn’t accidentally 1 on plastic |
| Rendering is very slow | Switch to EEVEE · temporarily lower the resolution |
Lesson · Look-dev sheet · TOC · M03 →
Cite this lesson
If you teach from this lesson or reuse it in slides or documents, credit it with the text below. If you changed it, add (adapted) after the title.
"Lab: Refine Model, PBR, and Render" from TESA Open Knowledge by the Thai Embedded Systems Association (TESA), https://github.com/tesaiot/tesa-qualification-program, licensed under CC BY-NC 4.0
Thai attribution: "แล็บ: ขัดเกลาโมเดล วัสดุ PBR และเรนเดอร์" จาก TESA Open Knowledge โดยสมาคมสมองกลฝังตัวไทย (Thai Embedded Systems Association: TESA) https://github.com/tesaiot/tesa-qualification-program สัญญาอนุญาต CC BY-NC 4.0
Lesson link: https://tesaiot.github.io/tesa-qualification-program/en/courses/product-design/m02-modeling-render/l02-lab/
This lesson adapts the source below; keep its credit too.
https://github.com/drsanti/TESAIoT-Courses/blob/287c21814ba8c75f693136616dcd270349a15966/C3/M02/lab.md · Original content by Asst. Prof. Dr. Santi Nuratch (ผศ.ดร.สันติ นุราช), KMUTT. Course 3 (C3/) of drsanti/TESAIoT-Courses. TESA funded the work and holds the rights; published here under CC BY-NC 4.0. The upstream repository carries no licence file. Text kept faithful; structure, front matter, quizzes and notes added by TESA Open Knowledge.
TESA Open Knowledge · © 2026 สมาคมสมองกลฝังตัวไทย (TESA) · CC BY-NC 4.0
Content is licensed CC BY-NC 4.0. Reuse it non-commercially and credit the Thai Embedded Systems Association (TESA) every time. · How to cite TESA