3D Modelling & Rendering
Lessons that develop this skill
Section titled “Lessons that develop this skill”| Lesson | Course | Develops to |
|---|---|---|
| Industrial Design Principles and a True-scale Enclosure | Product Industrial Design (Blender & Twin) | L1 Aware |
| Lab: Block Model Enclosure at Hardware Scale | Product Industrial Design (Blender & Twin) | L2 Guided |
| Enclosure Detail, PBR Materials and Presentation Renders | Product Industrial Design (Blender & Twin) | L2 Guided |
| Lab: Refine Model, PBR, and Render | Product Industrial Design (Blender & Twin) | L2 Guided |
| Open/Close Animation and Interference Checks | Product Industrial Design (Blender & Twin) | L2 Guided |
| Lab: Lid Animation and Short Sequences | Product Industrial Design (Blender & Twin) | L2 Guided |
| Exporting GLB and Importing into the Twin Host | Product Industrial Design (Blender & Twin) | L2 Guided |
| Lab: Export GLB and Import to Twin | Product Industrial Design (Blender & Twin) | L2 Guided |
| Virtual Devices, Behaviours, Event Scripts and 3D Models for the Twin | Firmware Development with the VS Code-based TESA Digital Twin | L1 Aware |
| Lab: Build a Virtual Device and Event Script | Firmware Development with the VS Code-based TESA Digital Twin | L1 Aware |
Lessons that assess this skill
Section titled “Lessons that assess this skill”| Lesson | Level | Evidence |
|---|---|---|
| Lab: Refine Model, PBR, and Render | L2 Guided | README.md#deliverables-checklist |
| Lab: Lid Animation and Short Sequences | L2 Guided | README.md#deliverables-checklist |
| Lab: Export GLB and Import to Twin | L2 Guided | README.md#deliverables-checklist |
Roles that use this skill
Section titled “Roles that use this skill”No role profile names this skill yet
Proficiency levels
Section titled “Proficiency levels”- L1 Aware · Bloom: remember/understand
- L2 Guided · Bloom: apply (scaffolded)
- L3 Independent · Bloom: apply/analyse
- L4 Professional · Bloom: analyse/evaluate
- L5 Design & Lead · Bloom: evaluate/create
For Open Badges 3.0 and CASE alignment
Section titled “For Open Badges 3.0 and CASE alignment”UUID: a2a6821e-e475-5e8c-9e89-606b368a248a
{ "type": [ "Alignment" ], "targetName": "3D Modelling & Rendering", "targetUrl": "https://tesaiot.github.io/tesa-qualification-program/skills/hwdev.3d-modeling/", "targetCode": "hwdev.3d-modeling", "targetFramework": "TESA Embedded Systems Skill Map 0.1.0", "targetType": "CFItem"}Skill map data is licensed CC BY-SA 4.0, adapted from the Embedded Systems Engineering Roadmap by Meysam Parvizi
TESA Open Knowledge · © 2026 สมาคมสมองกลฝังตัวไทย (TESA) · CC BY-NC 4.0
Content is licensed CC BY-NC 4.0. Reuse it non-commercially and credit the Thai Embedded Systems Association (TESA) every time. · How to cite TESA