Motion and Interaction
Motion and Interaction · Product Industrial Design (Blender & Digital Twin) course
Objectives
Section titled “Objectives”Use animation as a tool to check the mechanism: set up a hinge, build named open–close clips, and catch part collisions before printing for real.
Lessons
Section titled “Lessons”| # | Lesson | Content |
|---|---|---|
| 1 | Open–close animation and collision checking | Preparing the lid’s pivot, keyframing open–close, naming the Action, checking for collisions during playback, and preparing clips for the Twin |
| 2 | Lab: lid animation and a short motion sequence | Setting up the hinge, keyframing the lid_open clip, building a close clip, checking for collisions, and recording the clip list |
Approximate time per the original: about 3 hours (lessons) + a 2.5–3 hour lab.
Accompanying sheets and templates (in the resources/ folder of lesson 1):
Checkpoint
Section titled “Checkpoint”Before moving to the next module, check that you can do the following:
- The lid’s origin sits at the hinge
- Open/close clips named with short English names, such as
lid_open - Collision-check results recorded
- animation-clip-list.md filled in, with image or clip evidence
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