Modeling, Materials, and Render
Modeling, Materials, and Render · Product Industrial Design (Blender & Digital Twin) course
Objectives
Section titled “Objectives”Develop the rough block from Module 1 into production-ready detail without breaking the locked-in dimensions, add PBR materials, set up lighting, and render a presentation image.
Lessons
Section titled “Lessons”| # | Lesson | Content |
|---|---|---|
| 1 | Enclosure detail, PBR materials, and a presentation image | Apply Scale, Solidify, Boolean, Bevel and splitting the lid/base, Principled BSDF materials, three-point lighting, camera, and rendering |
| 2 | Lab: refine the model, add PBR materials, and render | Lock the scale, add wall thickness, cut at least two openings, split the lid/base, add two PBR materials, then render |
Approximate time per the original: about 4 hours (lessons) + a 3.5–4 hour lab.
Accompanying sheets and templates (in the resources/ folder of lesson 1):
Checkpoint
Section titled “Checkpoint”Before moving to the next module, check that you can do the following:
- ≥ 2 openings cut, and the lid/base split into separate objects
- The PCB still fits, checked in Wireframe view
- ≥ 2 PBR materials, and ≥ 1 rendered PNG image
- material-lighting-sheet.md filled in completely
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