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Modeling, Materials, and Render

Modeling, Materials, and Render · Product Industrial Design (Blender & Digital Twin) course

Develop the rough block from Module 1 into production-ready detail without breaking the locked-in dimensions, add PBR materials, set up lighting, and render a presentation image.

# Lesson Content
1 Enclosure detail, PBR materials, and a presentation image Apply Scale, Solidify, Boolean, Bevel and splitting the lid/base, Principled BSDF materials, three-point lighting, camera, and rendering
2 Lab: refine the model, add PBR materials, and render Lock the scale, add wall thickness, cut at least two openings, split the lid/base, add two PBR materials, then render

Approximate time per the original: about 4 hours (lessons) + a 3.5–4 hour lab.

Accompanying sheets and templates (in the resources/ folder of lesson 1):

Before moving to the next module, check that you can do the following:

  • ≥ 2 openings cut, and the lid/base split into separate objects
  • The PCB still fits, checked in Wireframe view
  • ≥ 2 PBR materials, and ≥ 1 rendered PNG image
  • material-lighting-sheet.md filled in completely

← Module 1 · Course page · Module 3 →

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