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Material / lighting look-dev sheet — Course 3 M02

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Course 3 · Module 2

Lesson · Lab · TOC


Item Your value
Blender version
Source file from M01
Working file name m02_enclosure_detail.blend / other:
Unit Scale still team default? Yes / No

Item Your notes
Wall thickness method (Solidify / other)
Wall thickness (mm)
Opening 1 (name + size)
Opening 2 (name + size)
Lid object name
Base object name
Lid origin placement

Material name Base Color (RGB or hex) Roughness Metallic Assigned to
(optional)

Item Your value
Render engine EEVEE / Cycles
Light setup Three-point / HDRI+Area / other:
Key light type + notes
Fill / rim notes
World / background
Camera angle three-quarter / other:
Focal length (if set)

File name Resolution Purpose (beauty / technical)

Check OK?
PCB still fits (wireframe)
Openings ≥ 2
Lid / base separated
Materials ≥ 2
Apply Scale done
At least one PNG saved

Keep M01 scale → thicken walls → Boolean openings → bevel
→ split lid/base → 2× Principled materials → lights + camera → PNG

Lesson · Lab · M03

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