Material / lighting look-dev sheet — Course 3 M02
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Course 3 · Module 2
| Item | Your value |
|---|---|
| Blender version | |
| Source file from M01 | |
| Working file name | m02_enclosure_detail.blend / other: |
| Unit Scale still team default? | Yes / No |
Modeling summary
หัวข้อที่มีชื่อว่า “Modeling summary”| Item | Your notes |
|---|---|
| Wall thickness method (Solidify / other) | |
| Wall thickness (mm) | |
| Opening 1 (name + size) | |
| Opening 2 (name + size) | |
| Lid object name | |
| Base object name | |
| Lid origin placement |
Materials (Principled BSDF)
หัวข้อที่มีชื่อว่า “Materials (Principled BSDF)”| Material name | Base Color (RGB or hex) | Roughness | Metallic | Assigned to |
|---|---|---|---|---|
| (optional) |
Lighting and camera
หัวข้อที่มีชื่อว่า “Lighting and camera”| Item | Your value |
|---|---|
| Render engine | EEVEE / Cycles |
| Light setup | Three-point / HDRI+Area / other: |
| Key light type + notes | |
| Fill / rim notes | |
| World / background | |
| Camera angle | three-quarter / other: |
| Focal length (if set) |
Render outputs
หัวข้อที่มีชื่อว่า “Render outputs”| File name | Resolution | Purpose (beauty / technical) |
|---|---|---|
Quality gate
หัวข้อที่มีชื่อว่า “Quality gate”| Check | OK? |
|---|---|
| PCB still fits (wireframe) | |
| Openings ≥ 2 | |
| Lid / base separated | |
| Materials ≥ 2 | |
| Apply Scale done | |
| At least one PNG saved |
Quick recall
หัวข้อที่มีชื่อว่า “Quick recall”Keep M01 scale → thicken walls → Boolean openings → bevel → split lid/base → 2× Principled materials → lights + camera → PNGOnline refs
หัวข้อที่มีชื่อว่า “Online refs”TESA Open Knowledge · © 2026 สมาคมสมองกลฝังตัวไทย (TESA) · CC BY-NC 4.0
Content is licensed CC BY-NC 4.0. Reuse it non-commercially and credit the Thai Embedded Systems Association (TESA) every time. · How to cite TESA