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Blender for Twin visualization — Course 2 M03

Course 2 · Module 3 (companion to Virtual Device Modeling)

Lesson · Lab · TOC

Use with free assets: ternion-3d-assets-free


Resource URL
Download Blender https://www.blender.org/download/
Manual home (latest) https://docs.blender.org/manual/en/latest/
Manual 4.5 LTS https://docs.blender.org/manual/en/4.5/
Interface intro https://docs.blender.org/manual/en/4.5/interface/index.html
Fundamentals (Studio, EN) https://studio.blender.org/training/blender-fundamentals-45-lts/
Tutorial ภาษาไทย (YouTube) https://www.youtube.com/playlist?list=PLBPFpqyTjzeVCRoOEIDrqF07M8cXTfIXY

Modes you will use most: Object · Edit · Shading · Animation editors (Dope Sheet / Timeline)


Topic Start here
Mesh intro https://docs.blender.org/manual/en/4.5/modeling/meshes/introduction.html
Edit Mode tools https://docs.blender.org/manual/en/4.5/modeling/meshes/editing/index.html
Extrude https://docs.blender.org/manual/en/4.5/modeling/meshes/editing/mesh/extrude.html
Loop Cut https://docs.blender.org/manual/en/4.5/modeling/meshes/tools/loop.html
Bevel https://docs.blender.org/manual/en/4.5/modeling/meshes/editing/edge/bevel.html
Modifiers https://docs.blender.org/manual/en/4.5/modeling/modifiers/introduction.html
Fundamentals — Modeling chapter https://studio.blender.org/training/blender-fundamentals-45-lts/chapter/blender_4_5_lts_modeling/

Twin tips: real-world scale (meters) · Apply Scale · origin at meaningful pivot · keep polycount reasonable for webview


Topic Start here
Materials intro https://docs.blender.org/manual/en/4.5/render/materials/introduction.html
Principled BSDF https://docs.blender.org/manual/en/4.5/render/shader_nodes/shader/principled.html
UV editing https://docs.blender.org/manual/en/4.5/editors/uv/index.html
UV unwrap https://docs.blender.org/manual/en/4.5/modeling/meshes/uv/unwrapping/index.html
Texture paint https://docs.blender.org/manual/en/4.5/sculpt_paint/texture_paint/index.html
Image textures https://docs.blender.org/manual/en/4.5/render/shader_nodes/textures/image.html

For glTF/Twin: prefer Principled BSDF metal/rough maps; connect UV Map → Image Texture. See glTF materials section below.

Cubemaps / sample textures for Studio: ternion-3d-assets-free textures/


Topic Start here
Animation intro https://docs.blender.org/manual/en/4.5/animation/introduction.html
Keyframes https://docs.blender.org/manual/en/4.5/animation/keyframes/index.html
Actions https://docs.blender.org/manual/en/4.5/animation/actions.html
Armatures https://docs.blender.org/manual/en/4.5/animation/armatures/index.html
Shape keys https://docs.blender.org/manual/en/4.5/animation/shape_keys/index.html
Constraints https://docs.blender.org/manual/en/4.5/animation/constraints/introduction.html

What typically exports to glTF: object/bone location · rotation · scale, shape keys, skinning — not arbitrary material/light keyframes. Details: glTF animation docs below.


Topic Start here
glTF 2.0 add-on (4.5) https://docs.blender.org/manual/en/4.5/addons/import_export/scene_gltf2.html
glTF 2.0 add-on source and docs (Khronos) https://github.com/KhronosGroup/glTF-Blender-IO
Khronos glTF overview https://www.khronos.org/gltf/

Checklist:

  1. Apply transforms where needed
  2. UV + Principled materials ready
  3. Animation = active Action / NLA as required by exporter
  4. Export glTF Binary (.glb) for Bitstream / Twin webview
  5. Compare naming with ternion-3d-assets-free models

Here (C2 M03) Later (Course 3)
Enough Blender to feed Twin visualization Industrial design depth, casing, validation, prototype

Lesson · Lab

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